package com.gallsoft.games.framework.gamedev2d;

import com.gallsoft.games.framework.math.Vector2;


public class DynamicGameObject extends GameObject {

    public final Vector2 velocity;
    public final Vector2 accel;
    
    public DynamicGameObject(float x, float y, float width, float height) {
        super(x, y, width, height);
        
        velocity = new Vector2();
        accel = new Vector2();
    }

}
